using Server;
using System;
using Server.Misc;
using Server.Mobiles;

namespace Server.Items
{
	public abstract class BasePigmentsOfTokuno : Item, IUsesRemaining
	{
		public override int LabelNumber { get { return 1070933; } } // Pigments of Tokuno
		
		private int m_UsesRemaining;
		private TextDefinition m_Label;
		
		protected TextDefinition Label 
		{ 
			get { return m_Label; }
			set { m_Label = value; InvalidateProperties(); }
		}
		
		#region Old Item Serialization Vars
		/* DO NOT USE! Only used in serialization of pigments that originally derived from Item */
		private bool m_InheritsItem;
		
		protected bool InheritsItem
		{ 
			get{ return m_InheritsItem; } 
		}
		#endregion

		public BasePigmentsOfTokuno() : base( 0xEFF )
		{
			Weight = 1.0;
			m_UsesRemaining = 1;
		}
		
		public BasePigmentsOfTokuno(  int uses ) : base( 0xEFF )
		{
			Weight = 1.0;
			m_UsesRemaining = uses;
		}
		
		public BasePigmentsOfTokuno( Serial serial ) : base( serial )
		{
		}

		public override void GetProperties( ObjectPropertyList list )
		{
			base.GetProperties( list );

			if( m_Label != null && m_Label > 0 )
				TextDefinition.AddTo( list, m_Label );

			list.Add( 1060584, m_UsesRemaining.ToString() ); // uses remaining: ~1_val~
		}

		public override void OnDoubleClick( Mobile from )
		{
			if( IsAccessibleTo( from ) && from.InRange( GetWorldLocation(), 3 ) )
			{
				from.SendLocalizedMessage( 1070929 ); // Select the artifact or enhanced magic item to dye.
				from.BeginTarget( 3, false, Server.Targeting.TargetFlags.None, new TargetStateCallback( InternalCallback ), this );
			}
			else
				from.SendLocalizedMessage( 502436 ); // That is not accessible.
		}
		
		private void InternalCallback( Mobile from, object targeted, object state )
		{
			BasePigmentsOfTokuno pigment = (BasePigmentsOfTokuno)state;

			if( pigment.Deleted || pigment.UsesRemaining <= 0 || !from.InRange( pigment.GetWorldLocation(), 3 ) || !pigment.IsAccessibleTo( from ))
				return;

			Item i = targeted as Item;

			if( i == null )
				from.SendLocalizedMessage( 1070931 ); // You can only dye artifacts and enhanced magic items with this tub.
			else if( !from.InRange( i.GetWorldLocation(), 3 ) || !IsAccessibleTo( from ) )
				from.SendLocalizedMessage( 502436 ); // That is not accessible.
			else if( from.Items.Contains( i ) )
				from.SendLocalizedMessage( 1070930 ); // Can't dye artifacts or enhanced magic items that are being worn.
			else if( i.IsLockedDown )
				from.SendLocalizedMessage( 1070932 ); // You may not dye artifacts and enhanced magic items which are locked down.
			else if( i is MetalPigmentsOfTokuno )
				from.SendLocalizedMessage( 1042417 ); // You cannot dye that.
			else if( i is LesserPigmentsOfTokuno )
				from.SendLocalizedMessage( 1042417 ); // You cannot dye that.
			else if( i is PigmentsOfTokuno )
				from.SendLocalizedMessage( 1042417 ); // You cannot dye that.
			else if( !IsValidItem( i ) )
				from.SendLocalizedMessage( 1070931 ); // You can only dye artifacts and enhanced magic items with this tub.	//Yes, it says tub on OSI.  Don't ask me why ;p
			else
			{
				//Notes: on OSI there IS no hue check to see if it's already hued.  and no messages on successful hue either
				i.Hue = Hue;

				if( --pigment.UsesRemaining <= 0 )
					pigment.Delete();

				from.PlaySound(0x23E);
			}
		}
		
		public static bool IsValidItem( Item i )
		{
			if( i is BasePigmentsOfTokuno )
				return false;

			Type t = i.GetType();

			CraftResource resource = CraftResource.None;

			if( i is BaseWeapon )
				resource = ((BaseWeapon)i).Resource;
			else if( i is BaseArmor )
				resource = ((BaseArmor)i).Resource;
			else if (i is BaseClothing)
				resource = ((BaseClothing)i).Resource;

			if( !CraftResources.IsStandard( resource ) )
				return true;

			#region Heritage Items
			if (i is ITokunoDyable)
				return true;
			#endregion

			return( 
				IsInTypeList( t, TreasuresOfTokuno.LesserArtifacts )
				|| IsInTypeList( t, TreasuresOfTokuno.GreaterArtifacts )
                #region Mondain's Legacy
                || IsInTypeList(t, MondainsLegacy.PigmentList)
                #endregion 
				|| IsInTypeList( t, DemonKnight.ArtifactRarity10 )
				|| IsInTypeList( t, DemonKnight.ArtifactRarity11 )
				|| IsInTypeList( t, BaseCreature.MinorArtifactsMl )
				|| IsInTypeList( t, StealableArtifactsSpawner.TypesOfEntires )
				|| IsInTypeList( t, Paragon.Artifacts )
				|| IsInTypeList( t, Leviathan.Artifacts )
				|| IsInTypeList( t, TreasureMapChest.Artifacts )
				);
		}

		private static bool IsInTypeList( Type t, Type[] list )
		{
			for( int i = 0; i < list.Length; i++ )
			{
				if( list[i] == t ) return true;
			}

			return false;
		}
		
		public override void Serialize( GenericWriter writer )
		{
			base.Serialize( writer );

			writer.Write( (int)1 );

			writer.WriteEncodedInt( m_UsesRemaining );
		}

		public override void Deserialize( GenericReader reader )
		{
			base.Deserialize( reader );

			int version = reader.ReadInt();
			
			switch ( version )
			{
				case 1: 
				{
					m_UsesRemaining = reader.ReadEncodedInt();
					break;
				}
				case 0: // Old pigments that inherited from item
				{
					m_InheritsItem = true;
					
					if ( this is LesserPigmentsOfTokuno )
						((LesserPigmentsOfTokuno)this).Type = (LesserPigmentType)reader.ReadEncodedInt();
					else if ( this is PigmentsOfTokuno )
						((PigmentsOfTokuno)this).Type = (PigmentType)reader.ReadEncodedInt();
					else if ( this is MetalPigmentsOfTokuno )
						reader.ReadEncodedInt();
					
					m_UsesRemaining = reader.ReadEncodedInt();
					
					break;
				}
			}

			
		}
		
		#region IUsesRemaining Members

		[CommandProperty( AccessLevel.GameMaster )]
		public int UsesRemaining
		{
			get { return m_UsesRemaining; }
			set { m_UsesRemaining = value; InvalidateProperties(); }
		}

		public bool ShowUsesRemaining
		{
			get { return true; }
			set {}
		}
		
		#endregion
	}
}
